Overview

This is the latest work from the creator of "Four Kingdoms," a free game that left an impression on me 6 years ago.

I already played Part 1 a few years back. It's dubbed a "serial game," and I've just completed Part 2. I'm already excited for Part 3! I'm supporting it with some donations.

 

Progress

  • I've pretty much completed everything except for the "seeds." I can't find one last seed in the yellow flower field! I'm guessing it might be in some "maniac place"...

  • Haven't completed the "maniac places" yet! I have no idea where they are! I even left a request in the post-game survey, asking if the NPCs could perhaps give some hints...
    • I thought taking Daryl and Mion to the "rocks in the way" spots would do the trick, but it only worked once. No luck for the rest.

  • Affection levels are all maxed out.
  • WELL DONE events: I stepped into them all in Part 2. I hesitated, but my previous experience with "Four Kingdoms" led me to believe that making frightening choices could actually make the game more enjoyable. For future me who will probably read this article again when playing Part 3: Don't hesitate to step into them.

 

Impressions

  • The game kicks off with a fantasy setting, but the catch is that only the protagonist is fantastical. Everyone else is quite realistic, making for an interesting world.
  • I'm a fan of "tiny fantastical elements in a realistic world," so I'm really enjoying it.
  • In Part 2, we start to get some insights into Sharang's system. Here are my thoughts.
    • Sometimes the mysterious red and black text seems to link with the dialogue from the young lady. So, could these texts be her inner voice? After all, she summoned the protagonist. So it's likely her thoughts are directly channeled to him.
    • However, the red and black text said something like "I can't believe you found this place" in ruins the young lady likely doesn't know about. So maybe my guess is wrong.
    • The red and black text seems to be pushing the protagonist towards making harsh decisions, supposedly in preparation for happiness. So, those choices don't seem to lead to someone's death?
    • After making a harsh choice, Hiro even said, "(Because of that incident, I'm even more motivated to) protect this family." Maybe making harsh choices gives rise to such feelings?
  • Every character acts and speaks true to their beliefs and personalities. The creator is just brilliant. You can feel the tension during conversations, like "It's not getting through" or "I understand the logic but emotions are in the way." That's pretty similar to what happens in real-world conversations. I'm amazed how well this is simulated in a game.

  • Niva-chan with 500 affection points has undergone a drastic change in personality...

Anyway, I'm looking forward to Part 3!