Overview
I was drawn to Saki Hanami's theme song "Fighting My Way," and decided to try a social game for the first time.
The great thing about "Fighting My Way" is, first of all, its melody line. Also, "fight one's way" is one of my favorite English expressions. I first encountered it in Kazuo Ito's "Introduction to English Sentence Structure."
- (2018-11-13) Study of English: Finished Kazuo Ito's 'Introduction to English Sentence Structure'
- "make way" = to proceed
- Changing "make" to another verb expresses the means of progress. For example, "fight way" = to fight and proceed
The title of the song means to fight and make your way forward. Remembering my old studies was quite moving.
Story
Saki Hanami's story was quite intense. She's a bright, talented girl who excels both academically and athletically. She sees her equally talented younger sister, Yume (Ume), as her greatest rival and constantly strives to never lose to her. As a result, she has always been victorious over her sister, standing as her biggest obstacle.
However, she seems unusually afraid of her sister catching up to her... and for a good reason. All her past victories over her sister were through avoidance before she could be beaten. Her confident attitude was a bluff to motivate herself. Now, as she is about to be overtaken by her sister in the idol world, what will she do?
Intense!
I love this character and story.
But hey, I understand why she gets overtaken in athletic competitions by her sister. They have the same athletic abilities, but her sister has a significant physical advantage. That's why I think she should focus on academics. Though she's depicted as struggling to match her sister in sports, she seems overwhelmingly superior in her studies.
...But Saki's goal isn't just to beat her sister in anything; it's to be the ideal elder sister and role model. So, simply beating her sister isn't enough. She needs to excel in a field where they can compete closely, but she remains the victor.
I see. Choosing to become an idol with this motivation makes sense. It's relatable to have a character with a logical motivation and thought process.
Progress
But the annoying thing about social games is that you can't easily see the ending. Well, it also took a lot of time to rush through the main storyline in our homeland, Mabinogi.
My progress so far is:
- Affection level: 8
- First Star Tasks: About 10
- Midterm Exam on Regular Difficulty: Passed in 1st place
- Final Exam on Regular Difficulty: Passed in 1st place
I thought I could see the "Fighting My Way" live video... the True End... here. But there's one more condition to meet.
- Affection level: 8 -> 9
That's all, but it's quite far...
- Do various stories of characters other than Saki (necessary for First Star Tasks)
- First Star Tasks: 40 (unlock Professional Difficulty)
- Final Exam on Professional Difficulty: Pass in 1st place
Such a hassle! It's troublesome to progress other characters' stories. I just want to see Saki.
That said, it's also fun to see the charm of other characters while reluctantly going through their stories.
Other Impressions
- The game's home screen is an empty classroom, which also serves as an office. I love games with a "base." There's something about having a "base" that I like.
- Despite all my complaints, I can imagine growing more attached to the characters while struggling like this.
- I feel a clear intention and design to not just create fans of one character, but to increase fans of the entire work. It's well thought out.
- I'll definitely see Saki's True End without spending a dime, Midoriiro-san...